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first_img The agency said ground beef from the company was used at a Virginia Scout camp where E coli recently broke out. Virginia health officials said in an online update today that 25 E coli cases have been confirmed out of about 84 reported illnesses in Scouts who recently attended the camp in Goshen, Va. Eight scouts have been hospitalized. Aug 7 FSIS news releasehttp://www.fsis.usda.gov/News_&_Events/Recall_027_2008_Release/index.asp The contamination was discovered through a joint investigation by the FSIS and the Virginia Department of Health (VDH), the FSIS said. In July the USDA announced it would soon begin listing the names of retail stores that receive food products involved in class 1 (high-risk) recalls. The new policy is to take effect this month. “We have 11 culture-confirmed cases of E coli, and 5 of those have a PFGE [pulsed-field gel electrophoresis, or DNA fingerprint] pattern that matches some of the leftover product at the camp, which was produced by S&S Foods,” Metz told CIDRAP News today. She said no cases elsewhere have been linked to S&S Foods products so far. See also: VDH spokeswoman Cheryle Rodriguez said the reason Virginia and the FSIS have mentioned different numbers of confirmed cases (25 versus 11) is that some of the cases have not yet been tied to ground beef. “Those are cases, yes, but we have not confirmed that they’re associated with the ground beef,” she told CIDRAP News. “Right now that’s the main thing we’re looking at, but we look at all possibilities.” S&S Foods of Azusa, Calif., is recalling 30-pound boxes of frozen ground beef because of possible E coli contamination, the USDA’s Food Safety and Inspection Service (FSIS) said in a news release. The products were sold to food services and institutions, not retail stores, the FSIS said. Aug 7, 2008 (CIDRAP News) – An Escherichia coli O157:H7 outbreak at a Boy Scout camp in Virginia has been linked to ground beef from a California company, prompting the firm to recall 153,630 pounds of beef, the US Department of Agriculture (USDA) reported today. Virginia’s Jul 31 news release with latest updatehttp://www.vdh.state.va.us/news/PressReleases/2008/073108ecoli.htm The ground beef products were shipped to distributors in Allentown, Pa., and Milwaukee, the FSIS said. The 30-pound boxes carry the establishment number “EST. 20375” inside the USDA mark of inspection, and the individual packages are labeled “742798 MFST, 100% GROUND BEEF BULK, 80/20, 1LB. BRICK.” “Through our trace-back we confirmed that the camp had some of the S&S food products, and that’s what was used in dinners at the camp on certain days,” leading to the recall, said Emily Metz, an FSIS spokeswoman in Washington, DC. USDA spokeswoman Laura Reiser said the agency will not be releasing a list of establishments that received the meat, as it was not sold in retail stores, according to a Washington Post report published today.last_img read more

first_img February 12, 2020 San Francisco looks to sweep Santa Clara Associated Press Share This StoryFacebookTwitteremailPrintLinkedinRedditSan Francisco (16-10, 5-6) vs. Santa Clara (18-7, 5-5)Leavey Center, Santa Clara, California; Thursday, 9 p.m. ESTBOTTOM LINE: San Francisco goes for the season sweep over Santa Clara after winning the previous matchup in San Francisco. The teams last faced each other on Jan. 9, when the Dons shot 52.7 percent from the field while holding Santa Clara’s shooters to just 32.8 percent en route to a 19-point victory.center_img SUPER SENIORS: San Francisco has benefited heavily from its seniors. Jamaree Bouyea, Charles Minlend, Jimbo Lull and Jordan Ratinho have collectively accounted for 63 percent of the team’s scoring this year and 57 percent of all Dons points over the team’s last five games.CLAMPING DOWN: The Dons have given up only 68.3 points per game across 11 conference games. That’s an improvement from the 73.2 per game they allowed over 14 non-conference games.JUMPING FOR JAMAREE: Bouyea has connected on 32.7 percent of the 98 3-pointers he’s attempted and has made 4 of 17 over his last five games. He’s also converted 65.2 percent of his free throws this season.WINNING WHEN: The Broncos are 15-0 when holding opponents to 43.1 percent or worse from the field, and 3-7 when opponents shoot better than that. The Dons are 10-0 when they make 10 or more 3-pointers and 6-10 when the team hits fewer than 10 from long range.ASSIST DISTRIBUTION: The Broncos have recently used assists to create buckets more often than the Dons. Santa Clara has an assist on 52 of 87 field goals (59.8 percent) over its previous three outings while San Francisco has assists on 29 of 70 field goals (41.4 percent) during its past three games.DID YOU KNOW: Santa Clara is rated first in the WCC with an average of 73.3 possessions per game. The uptempo Broncos have pushed that total to 76.5 possessions per game over their last five games. ___For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP_Top25___This was generated by Automated Insights, http://www.automatedinsights.com/ap, using data from STATS LLC, https://www.stats.comlast_img read more

first_img Chris Matthews – Buzz BingoBuzz Bingo, operator of the UK’s largest retail bingo network has confirmed the appointment of London public relations firm Hope&Glory as lead communications agency.The appointment sees Hope&Glory manage Buzz Bingo’s press office, media contacts and creative communications for campaigns, running across the operator’s 119 bingo premises’ nationwide.Following a £40 million makeover, Buzz Bingo is the new brand identity of Gala Leisure, the former retail bingo operating unit of Gala Coral UK, a division sold to private equity fund Caledonia Investments in 2015 for £250 million.Led by new Chief Executive Chris Matthews, a rebranded Buzz Bingo would relaunch nationwide in October 2018 seeking to attract new audiences to UK bingo.Speaking to PR Week, Chris Matthews commented on Buzz Bingo plans – “Our focus is always on our players and providing them with somewhere they can go to have fun and feel part of a community, no matter who they are or where they’re from,”“We’re very excited to welcome Hope&Glory to the team and can’t wait to get working on some new campaigns.”Hope&Glory is recognised as one of the UK’s leading PR agencies, specialising in retail communications for large scale enterprises and marketing campaigns.Laura Silbey – Hope&GloryThe London agency has worked and represented for numerous UK top spend advertisers including – Adidas, IKEA, 02, Argos and UBER Eats.Backing Buzz Bingo, Hope&Glory PR director Laura Silbey added: “It’s an exciting time to be working with Buzz Bingo and we’re looking forward to collaborating to make the brand – and the game of Bingo – more famous among a wider audience.” GVC reprices and relocates its corporate debt holdings February 11, 2020 Submit Share Share Buzz Bingo to close 26 UK venues placing 570 jobs at risk  July 15, 2020 Related Articles StumbleUpon Affiliate leaders confirmed for CasinoBeats Malta 2020 February 21, 2020last_img read more

first_img 6 min read We all use ’em: They’re the lifeblood of our smartphones, the gadgets that keep us staring at our screens and even using our thumbprint to make quick purchases. I’m talking of course about … mobile apps.Related: Does Your Business Really Need a Mobile App?For many businesses, mobile apps represent an opportunity for serious growth. Tools that enable a better user experience, push-notifications, more consistent communication with customers and quick payment options are already making many businesses loads of money. Amazon and Facebook are two typical examples.But there are also many smaller businesses (B2C, B2B, SaaS, PaaS and others) building (and benefiting from) mobile apps. So, should your business join them? Should you too build a mobile app? Here are five data-driven reasons why you might want to do just that.1. The average cost to get a user to install an app is just $2.89.Advertising is one of the largest overhead costs for businesses, especially for startups trying to establish themselves as the go-to provider in a given industry. Fortunately for startups that have built and optimized mobile apps, the average cost to get a user to install that app is just $2.89, according to the 2018 Mobile App Engagement Index.That cost, of course, is usually just the first step in a larger sales funnel. But once someone has installed your app on a smartphone, he or she can visit that app over and over again — bringing your business free attention and maybe even sales.Related: 5 Marketing Tips to Strengthen Your Position in the Mobile App IndustryHere’s how Eric Wise, president and co-founder of ISBX, a company that builds mobile apps for other brands, explained it to me in a recent email: “The wonderful part about building a mobile app for your customers and prospects is that, once installed, those people can continue to use your app, see your brand and interact with your business day-in and day-out without any further advertising,” Wise wrote.”If it’s a helpful app that keeps users interested, it’ll bring those people back over and over again.”2. The average smartphone user has 80 apps and uses about 40 of them every month.Mobile apps are nothing if not intertwined with most Americans’ daily lives. There’s even a word, now, for the fear of being away from one’s smartphone: nomophobia.It’s no surprise then, that by 2021, the number for total mobile app downloads is expected to reach 352.9 billion per year, according to a Business of Apps report.That’s a lot of downloads … and a lot of opportunity for the businesses that create and optimize those apps to create conversions. Plus, the average smartphone user doesn’t just download those apps, he or she uses almost 40 of them every single month, according to an App Annie report.The point is, people — your customers — love downloading and using great apps. And since you want to get in front of them, you might as well be where they’re already looking.3, Consumers spent $100 billion on or in mobile applications in 2018.At this point, the average skeptic will think, “Sure, people spend a lot of time on their smartphones using apps … but how much do they actually spend?”And that’s a great question: The answer? Anecdotal evidence shows that many of us don’t feel that we spend much money at all using or purchasing mobile applications. But while that might feel like the case, it isn’t true. In 2018 alone, consumers spent $100 billion on or in mobile applications according to App Annie. And mobile app consumer spending increased by 75 percent in 2017 and 2018, to $101 billion, according to the same source.Of course, some apps are more suited to consumers making purchases than others are. Amazon’s shopping app, for instance, generates much more revenue than Gmail does. But that’s because one directly sells products while the other offers a free service. For those who build their app to generate revenue, there’s plenty of opportunity.4. Eighty-three percent of people polled believed a seamless experience across all devices is “very important.”People in today’s world have a smartphone in their pocket or purse, a tablet in their backpack and a laptop on their desk. And the average person alternates among these devices for different purposes. In fact, the typical U.S. household has five of these smart devices, according to the Centers for Disease Control and Prevention.In a finding that again illustrates people’s varied use of devices, 83 percent of people surveyed counted a seamless experience across devices as “very important” for businesses they work with, according to an overview of data by Toptal.And while having a mobile app solves just one piece of that pie, it might be the biggest piece, considering that 85 percent of households surveyed had two smartphones and the average person polled reported spending nearly three hours on their phone every single day, according to another overview, by Hackernoon.5. Ninety percent of people polled who described a mobile experience as “helpful” would purchase from that brand again.Here’s the reality: Not all mobile apps are created equal. While some of these apps create a remarkable user experience, others leave us confused and frustrated. For the latter, the result is usually an app that users quickly delete.Yet seeing their poor-performing app deleted isn’t a company’s only concern; 90 percent of people, according to App Annie, who described a mobile experience as “helpful” would purchase from that brand again and — same source — 62 percent of people who had had a bad experience on mobile said they were less likely to purchase from that brand in the future. This means that if you do create a mobile app for your customers and/or prospects, quality is king.Apps are everywhere.Big businesses and small businesses alike use apps to generate leads, convert prospects and upsell customers. And the above five data-driven reasons prove just how powerful building a mobile app for your business could be.Related: Here’s Exactly What You Need to Do to Launch a Mobile AppJust make sure that that app you build is one people want to use. April 25, 2019 Enroll Now for Free This hands-on workshop will give you the tools to authentically connect with an increasingly skeptical online audience. Opinions expressed by Entrepreneur contributors are their own. Free Workshop | August 28: Get Better Engagement and Build Trust With Customers Nowlast_img read more